Oxford uses VR to analyze the 3D genome to explore the causes of the disease

1. Oxford University uses VR to analyze the 3D genome and explore the causes of the disease

Oxford University’s research team is working with physicists at Pasnoop University in Naples and with software developers and artists at the University of London’s Goldsmiths Academy to explore the 3D structure of DNA using advanced technologies called CSynth. CSynth aims to explore and understand the complex structure of the 3D genome by integrating genomic sequencing data, computer modeling and high power microscopy to provide an immersive approach.

2. Volkswagen Group announces full introduction of VR technology training staff

Volkswagen is not the only company that uses VR for training. Earlier this year, Wal-Mart also used VR headsets in its stores for scenario training. It seems that traditional companies have begun to realize what kind of benefits VR will bring them.

3. Apple joins the WebVR community group and fully embraces VR and AR

Today, Apple announced its participation in the WebVR community group. The goal of WebVR is to make virtual reality content visible to everyone, whether in the browser or on mobile devices.

To be precise, three Apple engineers joined the WebVR team, including: multimedia and software standards representative Dave Singer, senior front-end developer Brandel Zachernuk, and WebGL standard editor Dean Jackson.

4. Rapid growth in sales, Zero Latency opened its second VR experience shop in Australia

Zero Latency currently has VR outlets in Melbourne, Australia, Tokyo, Japan, Madrid, Spain, and several locations in the United States. Boris Bielert, executive director of Zero Latency, said that although there is a confidentiality agreement, he revealed that by the end of 2017, the company will open operations in five other locations in Southeast Asia. Bilt also said that Zero Latency has seen tremendous growth in the past fiscal year, with a turnover of 12.5 million U.S. dollars.

5. New Tilt Brush, Google Launches 3D Modeling Application for VR Blocks

Blocks are simple enough that even users without modeling experience can quickly get started. The design of this application feels like playing with children's building blocks instead of using traditional 3D modeling software. Starting with a set of simple shapes, a palette of colors, and a set of intuitive tools, you can naturally and quickly create almost anything you can imagine, such as watermelon or a whole forest scene.

6. The mobile VR market reached 226 million downloads in 2016, an increase of 2.76 times year-on-year

According to sensortower data, the global download of VR content on the App Store and Google Play Store during 2016 was approximately 226 million times, a year-on-year increase of 276%. In the first quarter of 2017, the total number of mobile VR software downloads across the two major stores exceeded 85 million, an increase of 205% year-on-year.

7. Some PS4 games start to support PCs, and PS VR is expected to be compatible with PCs

In March 2016, Masayasu Ito, senior vice president of Sony Interactive Entertainment, said that PlayStation VR is expected to support PCs in the future because the internal structure of PlayStation 4 is very similar to that of PCs.

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