The four major problems that virtual reality technology must break through are here.

The VR year is coming to an end, people seem to feel that the future is within reach - but have to admit that the current VR technology is still immature, bulky head-mounted devices and wires make it undoubtedly reduce the experience of VR, and the high price It is still a threshold for accessing the VR gate. All this is waiting for human exploration and technological innovation. Let us now look at the four major challenges of breaking VR technology.

Space movement

VR is mainly immersive, but by visual alone, it is impossible to achieve complete immersion. This game player may feel more profound. In the experience of VR games, in the process of operation and advancement, only the hands and heads are moving, giving the impression that it is sitting in a wheelchair and being pushed forward. Therefore, whether it is in immersion or fun, achieving free walking is the trend of VR development.

Future VR devices should move with you, perhaps using a full-range treadmill that automatically adjusts speed and slope based on the player's perspective, allowing users to walk, run, and even sprint in VR.

At present, there are three more well-known companies engaged in the development of VR treadmills in the world, namely Virtuix in the United States, Cyberith in Austria, and KAT VR in China.

Compared with the two foreign VR treadmills, China's KAT VR has removed the restraint design of the fixed waist ring, releasing the user's limbs, allowing the user to make real slashing, waving, sprinting and other large movements, and walking , jumping, sitting, squatting and other actions. KAT VR has also received a lot of attention, and over-the-counter crowdfunding has been done on Kickstarter.

Haptic feedback

Friends who have read the novel "Three-body" know that there will be a super-realistic virtual reality equipment in the future. As long as you put on this set of equipment, you can feel the heat and cold in the three-body world. Now, this technology is becoming a reality. In order to simulate the tactile feedback of real life, you need to arrange some sensor electronics on the whole body clothes, at least in the key areas such as face, hands and feet.

If you want to feel more immersive, you have a simulated climate with an optional climate. Then a set of tights with sensors is needed. It should have simulated gloves that simulate the feeling of fingers picking up objects.

Undefined

At present, there are already foreign companies that have even developed a device that allows you to taste the taste. As long as you dare to think, there seems to be no feeling that it cannot be developed.

Input control

Jobs said that God gave us ten fingers, we don't have to invent other things. When smartphones are not so popular, people think that stylus is a genius invention, and who would we use it now? So do we still need a handheld controller handle? Your gloves can simulate the feeling of holding a gun or the aurora sword.

Undefined

At present, several VR head-display equipment manufacturers are still inseparable from VR remote controllers, such as HTC Vive controllers. Due to their unique shape and powerful positioning technology, many players call them the best VR controllers, while PS VR The controller does not stand out. The future market is slowly phasing out this redundant controller, because the sensor signal of the VR suit will make us look and feel like real, there will be many people choose to use the omnidirectional treadmill as an input controller option.

Data operation

At present, there are still many deficiencies in VR hardware. Among them, the PC heads that dominate the market can only drive large games with the help of computer computing. Whether future VR devices have sufficient computing power, whether there is enough storage, whether there is enough bandwidth to transmit data, whether it is capable of battery life, these are technical barriers.

Not only the VR hardware itself has to improve the above capabilities, but also depends on whether the third party can combine the 3D modeling and the items in the virtual reality. Is there any accurate position recognition? Can the voice be able to be restored on the spot? .

This year's double eleven online Taobao VR BUY+ is the best example, but only related to the foreign companies and shops visited by the team, the future coverage and application will involve more enterprises.

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