Application Analysis of VR/AR Technology in Basic Teaching of Primary and Secondary Schools

What is VR?

VR, or Virtual Reality, uses advanced computer graphics systems along with various input and control devices to immerse users in a three-dimensional environment that can be entirely generated by a computer. Imagine stepping into a digital world where you can explore and interact with objects and scenarios as if they were real.

In aviation: Scientists employ VR technology to create a more realistic space environment for astronauts, significantly enhancing the effectiveness of their training. By simulating zero gravity and other challenging conditions, astronauts can prepare for missions without leaving Earth's atmosphere.

Application Analysis of VR/AR Technology in Basic Teaching of Primary and Secondary Schools

In medicine: Medical professionals use VR simulations to help both novice and experienced surgeons practice complex procedures. For instance, VR can recreate a patient's body to assist in deciding the best approach for locating tumors, planning surgical incisions, or practicing intricate surgeries in a risk-free setting.

In real estate: Buyers can virtually tour properties, experiencing lighting effects, traffic patterns, weather changes, and personalized furniture arrangements. This technology allows users to explore multiple properties in a single day, meeting diverse needs and preferences.

In the U.S., the education sector has been identified as one of the most promising fields for VR applications. The ability to transcend time and space opens up countless possibilities for educators. Let’s explore some of the ways VR is being utilized in education.

Professional Experience:

With so many career paths available, how do students decide what they want to pursue? The best way is hands-on experience, but opportunities are often limited. VR provides a solution by letting students try out various professions in an engaging and interactive manner.

Application Analysis of VR/AR Technology in Basic Teaching of Primary and Secondary Schools

For example, the VR simulation game “2050 Files” lets students experience roles such as gourmet chefs, office workers, and convenience store clerks. Not only do they perform tasks similar to those in real life, but they also face challenges and dilemmas that professionals might encounter, offering valuable insights into different careers.

Safety Education:

What should you do during an earthquake? While traditional safety drills are useful, they may not be sufficient. VR allows students to simulate real-life emergency scenarios, helping them make quick and correct decisions under pressure.

Application Analysis of VR/AR Technology in Basic Teaching of Primary and Secondary Schools

For instance, in the U.S., VR is used to simulate natural disasters like hurricanes and earthquakes, enabling multiple organizations to train simultaneously. By embedding traditional teaching tools such as slides and data into a virtual environment, VR offers real-time education. Additionally, the immersive audio-visual experience keeps users engaged while honing their ability to report on emergencies.

Application Analysis of VR/AR Technology in Basic Teaching of Primary and Secondary Schools

Social Practice:

“The world is so big, I want to see it,” goes the saying. Yet, not everyone has the means or the opportunity to travel. VR bridges this gap by allowing students to virtually visit famous landmarks and explore the globe from the comfort of their classrooms.

“Stonehenge VR” enables users to explore the historic site in 360 degrees. A virtual tour guide provides detailed information about Stonehenge, offering insights that may even surpass a physical visit. Due to preservation concerns, close inspection is no longer possible, but VR brings the monument closer than ever before.

Application Analysis of VR/AR Technology in Basic Teaching of Primary and Secondary Schools

VR also facilitates real-time interaction across time and space. Imagine Jay Chou performing alongside a virtual version of Teresa Teng. This technology opens up endless possibilities for educational experiences, such as standing side by side with historical figures like Lin Zexu during the Opium Wars or participating in events like the Lanting Feast with Wang Xizhi.

Course Application:

Learning human anatomy can be challenging when relying solely on textbooks or images. Dissecting cadavers is equally problematic due to ethical concerns. How can we make this subject more accessible and engaging?

Application Analysis of VR/AR Technology in Basic Teaching of Primary and Secondary Schools

With VR, students can manipulate 3D models of organs and blood vessels, gaining an intuitive understanding of human anatomy. This method is not only easier to grasp but also more memorable. VR transforms learning into an exciting journey through time and space.

Application Analysis of VR/AR Technology in Basic Teaching of Primary and Secondary Schools

VR proves particularly effective in subjects requiring visualization, such as astronomy, biology, and engineering. It allows users to explore concepts like molecular structures, galaxies, and atomic interactions in ways that were previously unimaginable. This immersive experience provides learners with concrete rather than abstract knowledge, making education more impactful.

However, it’s important to note that VR is merely a tool in education. While it enhances learning, it cannot replace real-world experiences, especially in fields that demand hands-on practice. For example, flying a plane or operating machinery requires physical interaction that VR cannot fully replicate.

As Associate Professor Shang Junjie from Peking University’s School of Education and Technology noted, combining VR with gamified learning, situational learning, collaborative learning, and online education addresses many longstanding educational challenges. It fosters student engagement and makes learning enjoyable.

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